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Mythic units

Browse these 41 Mythic units by one stat at a time.

41 units

Ordered by PWR, Max tier, highest first

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PWR

41 units · 3 not ranked by PWR
  • Rarity: MythicElement: Light
    PWR374

    Max tier

  • Rarity: MythicElement: Gale
    PWR235

    Max tier

  • Rarity: MythicElement: Light
    PWR210

    Max tier

  • Rarity: MythicElement: Terra
    PWR200

    Max tier

  • Rarity: MythicElement: Terra
    PWR192

    Max tier

  • Rarity: MythicElement: Hydro
    PWR181

    Max tier

  • Rarity: MythicElement: Terra
    PWR170

    Max tier

  • Rarity: MythicElement: Hydro
    PWR170

    Max tier

  • Rarity: MythicElement: Hydro
    PWR170

    Max tier

  • Rarity: MythicElement: Gale
    PWR154

    Max tier

  • Rarity: MythicElement: Neutral
    PWR138

    Max tier

  • Rarity: MythicElement: Hydro
    PWR132

    Max tier

  • Rarity: MythicElement: Storm
    PWR101

    Max tier

  • Rarity: MythicElement: Flame
    PWR96

    Max tier

Units this ordering does not apply to

None of these units attacks the way PWR measures, so it does not apply to them. Each group below says what it does instead.

These units don’t deal damage directly

    • Passive Absorption After this unit scores 50 takedowns in Imperfect form: - Spawn Mecha 17 as an enemy Boss - Mecha 17 health is 10000 When Mecha 17 is defeated: - This unit transforms from Imperfect to Semiperfect form After this unit scores 50 takedowns in Semiperfect form: - Spawn Mecha 18 as an enemy Boss - Mecha 18 health is 20000 When Mecha 18 is defeated: - This unit transforms from Semiperfect to Perfect form
    • Genetic Code In Imperfect form: - Copy 50% base damage of the strongest unit in range In Semiperfect form: - This unit gains Bio Gel on attack - Unlock Genetic Duplication (ability) Bio Gel will: - Slow enemies by 60% for 5 seconds - Stun enemies for 3 seconds on expiry In Perfect form: Unlock Bio Reset (ability) On Takedown of an enemy inflicted with Bio Gel: - Increase this unit's range by 0.2% (Capacity: 30%) - Increase this unit's AoE size by 0.4% (Capacity: 20%)
    • Wandering Death This unit does not deal or receive damage when passing through enemies. Instead, it deals damage every tick to all enemies within its aura.
    • Reckless Control This unit has Black Magic meter, starting at 0. - When Black Magic Meter is increasing this unit will be in "Caring State" - When Black Magic Meter is decreasing this unit will be in "Cold state" Caring state: - Every 1 seconds this unit walks increases this meter by 5 - Deal 50% of this unit's current damage in 50% of his range Cold State: - Every 1 seconds this unit walks decreases this meter by 2 - Deal 125% of this unit's current damage in 25% of his range
    • Wandering Death This unit does not deal or receive damage when passing through enemies. Instead, it deals damage every tick to all enemies within its aura.
    • Reckless Control This unit has Black Magic meter, starting at 0. - When Black Magic Meter is increasing this unit will be in "Caring State" - When Black Magic Meter is decreasing this unit will be in "Cold state" Caring state: - Every 1 seconds this unit walks increases this meter by 5 - Deal 50% of this unit's current damage in 50% of his range Cold State: - Every 1 seconds this unit walks decreases this meter by 2 - Deal 125% of this unit's current damage in 25% of his range
    • State of Critical Mass If this unit changes State: - Increase Critical Chance by 5% (Capacity: 30%)

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