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Bioinsect, a Mythic Terra Magical unit in Anime Expeditions

Bioinsect

AKA Cell

  • Available now
  • Placement limit3

Boverall

Hold resources

PayoffMid-ramp

Bioinsect works without a specific team or stage setup.

Tier listGrades are ours.

Power at placement
200

of 768 — the highest Power at max upgrade, among 75 units

Derived

Power ranking

#34at max upgrade · of 75

#1at placement

Falls 33 places by max upgrade

Tier
Damage
1000
SPA
5.0s
lower is faster
Range
20
Total cost
¥1,350
to reach this tier

How to get it

Routes

Evolution

  1. BioinsectThis unit
  2. Bioinsect (Final Form)

A Perfect Challenge [Bioinsect]

Win Bioinsect's trial and the reward is the material that evolves Bioinsect into Bioinsect (Final Form).

Winning pays

The team the game hands you

A solo run: this exact team is preset by the game, traits included.

  1. Bioinsect (Final Form)Primordial
  2. String Demon (Awakened)
  3. Salmon Sorcerer (Grade 1)
  4. Forbidden Teacher
  5. Stone Alchemist
  6. Ramen Guy

Run modifiers

  • Speedy Enemies are 25% faster.

Enemy resistances

The values as the game stores them; it publishes no scale for them.

  • Neutral35
  • Terra-25

Best traits for this unit

Ranked for this unit at max upgrade.

Which traits move this unit most

Largest PWR change

  1. Unbound+369.00%
    Limitcut to 1Pity1500 rolls
  2. Primordial+57.00%
    Pity750 rolls
  3. Draconic+20.00%
    Pity300 rolls

Largest Attack DPS change

  1. Unbound+368.75%
    Limitcut to 1Pity1500 rolls
  2. Primordial+56.98%
    Pity750 rolls
  3. Forsaken+47.25%
    Pity500 rolls

All 17 traits

Pity guarantees the trait.

  • Unbound

    PWR change
    +369.00%
    Attack DPS change
    +368.75%
    Placement limit with this trait
    1
    Pity1500 rolls
  • Primordial

    PWR change
    +57.00%
    Attack DPS change
    +56.98%
    Placement limit with this trait
    3
    Pity750 rolls
  • Draconic

    PWR change
    +20.00%
    Attack DPS change
    +20.00%
    Placement limit with this trait
    3
    Pity300 rolls
  • Bolt

    PWR change
    +16.50%
    Attack DPS change
    +16.28%
    Placement limit with this trait
    3
    PityNone
  • Limit Breaker

    PWR change
    +15.00%
    Attack DPS change
    +15.00%
    Placement limit with this trait
    3
    PityNone
  • Speed 2

    PWR change
    +11.00%
    Attack DPS change
    +11.11%
    Placement limit with this trait
    3
    PityNone
  • Strength 2

    PWR change
    +10.00%
    Attack DPS change
    +10.00%
    Placement limit with this trait
    3
    PityNone
  • Strength 1

    PWR change
    +5.00%
    Attack DPS change
    +5.00%
    Placement limit with this trait
    3
    PityNone
  • Speed 1

    PWR change
    +4.00%
    Attack DPS change
    +4.17%
    Placement limit with this trait
    3
    PityNone
  • Enlightenment

    PWR change
    0.00%
    Attack DPS change
    0.00%
    Placement limit with this trait
    3
    PityNone
  • Forsaken

    PWR change
    0.00%
    Attack DPS change
    +47.25%
    Placement limit with this trait
    3
    Pity500 rolls
  • Investor

    PWR change
    0.00%
    Attack DPS change
    0.00%
    Placement limit with this trait
    3
    PityNone
  • Optics

    PWR change
    0.00%
    Attack DPS change
    0.00%
    Placement limit with this trait
    3
    PityNone
  • Precision 1

    PWR change
    0.00%
    Attack DPS change
    +10.50%
    Placement limit with this trait
    3
    PityNone
  • Precision 2

    PWR change
    0.00%
    Attack DPS change
    +22.00%
    Placement limit with this trait
    3
    PityNone
  • Range 1

    PWR change
    0.00%
    Attack DPS change
    0.00%
    Placement limit with this trait
    3
    PityNone
  • Range 2

    PWR change
    0.00%
    Attack DPS change
    0.00%
    Placement limit with this trait
    3
    PityNone

Equipment slots

3 equipment slots at this rarity.

Signature equipment

Mechanical Wings is keyed after this unit and is bound to Bioinsect (Final Form), the unit this one evolves into.

Attacks & upgrades

All 1 upgrade tiers

Checked

The same at every tierAttackPiercing RayAttack areaLineAttack area size10 studs
  • Placement

    Damage
    1000
    Range
    20
    SPA — lower is faster
    5.0s
    Placement Cost
    ¥1,350
    Total Cost
    ¥1,350
    PWR
    200

    First tier — nothing to compare

History

Released inUpdate 1
  1. Upgrade tiers changedChecked
    • Cell.UpgradeInfo.0.AttackSpeed undefined to 1
  2. ViewportOffset changedChecked
    • Cell.ViewportOffset.Components.0 undefined to 0
    • Cell.ViewportOffset.Components.1 undefined to 0
    • Cell.ViewportOffset.Components.2 undefined to 0
    • Cell.ViewportOffset.Components.3 undefined to 1
    • Cell.ViewportOffset.Components.4 undefined to 0
    • Cell.ViewportOffset.Components.5 undefined to 0
    • Cell.ViewportOffset.Components.6 undefined to 0
    • Cell.ViewportOffset.Components.7 undefined to 1
    • Cell.ViewportOffset.Components.8 undefined to 0
    • Cell.ViewportOffset.Components.9 undefined to 0
    • Cell.ViewportOffset.Components.10 undefined to 0
    • Cell.ViewportOffset.Components.11 undefined to 1
    • Cell.ViewportOffset.__type undefined to CFrame
  3. Upgrade tiers changedChecked
    • Cell.UpgradeInfo.0.Abilities undefined to []
    • Cell.UpgradeInfo.0.Cost undefined to 1350
    • Cell.UpgradeInfo.0.CritChance undefined to 0
    • Cell.UpgradeInfo.0.CritDamage undefined to 100
    • Cell.UpgradeInfo.0.Damage undefined to 1000
    • Cell.UpgradeInfo.0.DisplayName undefined to Piercing Ray
    • Cell.UpgradeInfo.0.DoTDamage undefined to 0
    • Cell.UpgradeInfo.0.HitboxSize undefined to 10
    • Cell.UpgradeInfo.0.HitboxType undefined to Line
    • Cell.UpgradeInfo.0.Passives undefined to []
    • Cell.UpgradeInfo.0.Range undefined to 20
    • Cell.UpgradeInfo.0.SPA undefined to 5
    • Cell.UpgradeInfo.0.SkillName undefined to Skill1
    • Cell.UpgradeInfo.0.Tags.0 undefined to DBZCategory
  4. Update changedChecked
    • Cell.Update undefined to 1
  5. Type changedChecked
    • Cell.Type undefined to Unit
  6. Summonable changedChecked
    • Cell.Summonable.0 undefined to Standard
    • Cell.Summonable.1 undefined to Mini
  7. SkillInfo changedChecked
    • Cell.SkillInfo.Skill1.DelayAfterAttack undefined to 0.5
    • Cell.SkillInfo.Skill1.DelayBeforeAttack undefined to 0.7
    • Cell.SkillInfo.Skill1.DelayBetweenTicks undefined to 0.5
    • Cell.SkillInfo.Skill1.Ticks undefined to 5
    • Cell.SkillInfo.Skill2.DelayAfterAttack undefined to 1.5
    • Cell.SkillInfo.Skill2.DelayBeforeAttack undefined to 1.45
    • Cell.SkillInfo.Skill2.DelayBetweenTicks undefined to 0
    • Cell.SkillInfo.Skill2.Ticks undefined to 1
    • Cell.SkillInfo.Skill3.DelayAfterAttack undefined to 0.85
    • Cell.SkillInfo.Skill3.DelayBeforeAttack undefined to 1.95
    • Cell.SkillInfo.Skill3.DelayBetweenTicks undefined to 0.47
    • Cell.SkillInfo.Skill3.Ticks undefined to 2
    • Cell.SkillInfo.Skill4.DelayAfterAttack undefined to 0.6
    • Cell.SkillInfo.Skill4.DelayBeforeAttack undefined to 1.97
    • Cell.SkillInfo.Skill4.DelayBetweenTicks undefined to 0.77
    • Cell.SkillInfo.Skill4.Ticks undefined to 4
    • Cell.SkillInfo.Transformation1.DelayAfterAttack undefined to 2
    • Cell.SkillInfo.Transformation1.DelayBeforeAttack undefined to 0.43
    • Cell.SkillInfo.Transformation1.DelayBetweenTicks undefined to 0
    • Cell.SkillInfo.Transformation1.Ticks undefined to 1
    • Cell.SkillInfo.Transformation2.DelayAfterAttack undefined to 3.5
    • Cell.SkillInfo.Transformation2.DelayBeforeAttack undefined to 0.83
    • Cell.SkillInfo.Transformation2.DelayBetweenTicks undefined to 0
    • Cell.SkillInfo.Transformation2.Ticks undefined to 1
  8. Rarity changedChecked
    • Cell.Rarity undefined to Mythic
  9. PlacementType changedChecked
    • Cell.PlacementType undefined to Ground
  10. PlacementLimit changedChecked
    • Cell.PlacementLimit undefined to 3
  11. Element changedChecked
    • Cell.Element undefined to Terra
  12. DisplayName changedChecked
    • Cell.DisplayName undefined to Bioinsect
  13. Asset changedChecked
    • Cell.Asset undefined to Cell
  14. Archetype changedChecked
    • Cell.Archetype undefined to Magical

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