Max tier
All units
Browse every published unit by one stat at a time.
PWR
Rarity: SecretElement: StormPWR768
Rarity: MythicElement: LightPWR566Max tier
Rarity: SecretElement: LightPWR514Max tier
Rarity: SecretElement: StormPWR471Max tier
Rarity: SecretElement: NeutralPWR452Max tier
Rarity: ExclusiveElement: FlamePWR405Max tier
Rarity: ExclusiveElement: NeutralPWR404Max tier
Rarity: MythicElement: NeutralPWR397Max tier
Rarity: MythicElement: GalePWR393Max tier
Rarity: ExclusiveElement: DarkPWR389Max tier
Rarity: MythicElement: LightPWR374Max tier
Rarity: MythicElement: LightPWR351Max tier
Rarity: MythicElement: HydroPWR337Max tier
Rarity: MythicElement: StormPWR326Max tier
Rarity: SecretElement: LightPWR322Max tier
Rarity: MythicElement: NeutralPWR319Max tier
Rarity: SecretElement: FlamePWR316Max tier
Rarity: SecretElement: StormPWR303Max tier
Rarity: SecretElement: NeutralPWR294Max tier
Rarity: MythicElement: TerraPWR289Max tier
Rarity: MythicElement: HydroPWR280Max tier
Rarity: MythicElement: GalePWR277Max tier
Rarity: MythicElement: TerraPWR270Max tier
Rarity: MythicElement: NeutralPWR270Max tier
Rarity: SecretElement: StormPWR264Max tier
Rarity: MythicElement: HydroPWR264Max tier
Rarity: MythicElement: HydroPWR260Max tier
Rarity: ExclusiveElement: HydroPWR257Max tier
Rarity: SecretElement: DarkPWR249Max tier
Rarity: ExclusiveElement: DarkPWR239Max tier
Rarity: MythicElement: GalePWR235Max tier
Rarity: MythicElement: DarkPWR212Max tier
Rarity: MythicElement: LightPWR210Max tier
Rarity: MythicElement: TerraPWR200Max tier
Rarity: MythicElement: TerraPWR192Max tier
Rarity: MythicElement: FlamePWR190Max tier
Rarity: MythicElement: HydroPWR181Max tier
Rarity: MythicElement: FlamePWR181Max tier
Rarity: MythicElement: LightPWR176Max tier
Rarity: MythicElement: TerraPWR170Max tier
Rarity: MythicElement: HydroPWR170Max tier
Rarity: MythicElement: HydroPWR170Max tier
Rarity: MythicElement: GalePWR168Max tier
Rarity: SecretElement: FlamePWR164Max tier
Rarity: MythicElement: GalePWR154Max tier
Rarity: ExclusiveElement: LightPWR147Max tier
Rarity: SecretElement: DarkPWR142Max tier
Rarity: MythicElement: DarkPWR140Max tier
Rarity: MythicElement: NeutralPWR138Max tier
Rarity: MythicElement: HydroPWR132Max tier
Rarity: MythicElement: FlamePWR109Max tier
Rarity: MythicElement: StormPWR101Max tier
Rarity: MythicElement: FlamePWR96Max tier
Rarity: MythicElement: GalePWR94Max tier
Rarity: ExclusiveElement: LightPWR91Max tier
Rarity: LegendaryElement: HydroPWR86Max tier
Rarity: MythicElement: FlamePWR82Max tier
Rarity: LegendaryElement: LightPWR78Max tier
Rarity: LegendaryElement: TerraPWR75Max tier
Rarity: LegendaryElement: BuffPWR73Max tier
PWR does not count this unit’s Hero Blessing.
Rarity: LegendaryElement: BuffPWR73Max tier
PWR does not count this unit’s Teacher Blessing.
Rarity: EpicElement: NeutralPWR70Max tier
Rarity: LegendaryElement: DarkPWR68Max tier
Rarity: LegendaryElement: HydroPWR67Max tier
Rarity: EpicElement: FlamePWR59Max tier
Rarity: EpicElement: NeutralPWR48Max tier
Rarity: EpicElement: HydroPWR44Max tier
Rarity: MythicElement: FlamePWR42Max tier
Rarity: EpicElement: FlamePWR39Max tier
Rarity: RareElement: StormPWR26Max tier
Rarity: RareElement: FlamePWR21Max tier
Rarity: RareElement: StormPWR20Max tier
Rarity: RareElement: GalePWR19Max tier
Rarity: RareElement: LightPWR19Max tier
Rarity: RareElement: FlamePWR17Max tier
Units this ordering does not apply to
None of these units attacks the way PWR measures, so it does not apply to them. Each group below says what it does instead.
These units earn yen instead of attacking
Rarity: LegendaryElement: FarmYen Generated¥11,500Max tier
- Capital Lock Selling this unit returns only 10% of its total cost.
- Donburi Increase Yen earned from kills by 50%
Rarity: EpicElement: FarmYen Generated¥3,500Max tier
These units don’t deal damage directly
Rarity: MythicElement: Terra- Passive Absorption After this unit scores 50 takedowns in Imperfect form: - Spawn Mecha 17 as an enemy Boss - Mecha 17 health is 10000 When Mecha 17 is defeated: - This unit transforms from Imperfect to Semiperfect form After this unit scores 50 takedowns in Semiperfect form: - Spawn Mecha 18 as an enemy Boss - Mecha 18 health is 20000 When Mecha 18 is defeated: - This unit transforms from Semiperfect to Perfect form
- Genetic Code In Imperfect form: - Copy 50% base damage of the strongest unit in range In Semiperfect form: - This unit gains Bio Gel on attack - Unlock Genetic Duplication (ability) Bio Gel will: - Slow enemies by 60% for 5 seconds - Stun enemies for 3 seconds on expiry In Perfect form: Unlock Bio Reset (ability) On Takedown of an enemy inflicted with Bio Gel: - Increase this unit's range by 0.2% (Capacity: 30%) - Increase this unit's AoE size by 0.4% (Capacity: 20%)
Rarity: ExclusiveElement: Dark- Build-a-toy This unit will summon Toy on all paths in this unit's range instead of attacking. - Toys will have 100% of this unit's current damage as health Upgrade 2: - Toys gain 15% movement speed Upgrade 4: - Toys deal 10% of their max health as AoE damage on death Upgrade 6: - Every 5th cycle of summons, Toy is mutated, increasing health by 150% Toys can spawn on all paths in this unit's range. The summons health is divided by the number of paths they spawn on.
Rarity: MythicElement: Dark- Wandering Death This unit does not deal or receive damage when passing through enemies. Instead, it deals damage every tick to all enemies within its aura.
- Reckless Control This unit has Black Magic meter, starting at 0. - When Black Magic Meter is increasing this unit will be in "Caring State" - When Black Magic Meter is decreasing this unit will be in "Cold state" Caring state: - Every 1 seconds this unit walks increases this meter by 5 - Deal 50% of this unit's current damage in 50% of his range Cold State: - Every 1 seconds this unit walks decreases this meter by 2 - Deal 125% of this unit's current damage in 25% of his range
Rarity: MythicElement: Dark- Wandering Death This unit does not deal or receive damage when passing through enemies. Instead, it deals damage every tick to all enemies within its aura.
- Reckless Control This unit has Black Magic meter, starting at 0. - When Black Magic Meter is increasing this unit will be in "Caring State" - When Black Magic Meter is decreasing this unit will be in "Cold state" Caring state: - Every 1 seconds this unit walks increases this meter by 5 - Deal 50% of this unit's current damage in 50% of his range Cold State: - Every 1 seconds this unit walks decreases this meter by 2 - Deal 125% of this unit's current damage in 25% of his range
- State of Critical Mass If this unit changes State: - Increase Critical Chance by 5% (Capacity: 30%)
