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Expeditions

Place units on a payload and walk it through enemy territory, choosing your route node by node and banking what the run earns back at the hub.

Place your units on the Payload and protect it as you move through enemy territory!
Opens at level
20
Party size
4 players
Maps to clear
4

The maps unlock in order, and each one drops the material named on its card.

The maps

Unchanged since ; checked

4 maps, cleared in a fixed order. Each drops its own material, and every reward table below that names "the map's resource" means the one on the card here.

Route nodes

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A route is a chain of nodes. The game rolls each next node by weight and publishes the weights on no fixed scale, so each bar below is sized against the heaviest. Rolled nodes first, heaviest first; the placed nodes close the list.

  • Assault

    Enemies constantly spawn around!

    Draw weight100

    of Assault's 100, the heaviest

    Rolled amounts show both ends of the roll. Amounts marked fixed ignore the run’s reward multiplier; "the map’s resource" is whichever material the current map drops.

    Every clear

    Rolled from the pool

  • Defense

    Defend off enemies at a traditional lane!

    Draw weight65

    of Assault's 100, the heaviest

    Rolled amounts show both ends of the roll. Amounts marked fixed ignore the run’s reward multiplier; "the map’s resource" is whichever material the current map drops.

    Every clear

    Rolled from the pool

  • Encounter

    A mysterious figure appears, offering to Speak, Barter, or Engage!

    Draw weight19.5

    of Assault's 100, the heaviest

    Never lands twice in a row.

  • Elite

    Defend off stronger enemies at a traditional lane!

    Draw weight15

    of Assault's 100, the heaviest

    Rolled amounts show both ends of the roll. Amounts marked fixed ignore the run’s reward multiplier; "the map’s resource" is whichever material the current map drops.

    Every clear

    Rolled from the pool

  • Unknown

    You don't know what type of encounter you'll get...

    Draw weight5

    of Assault's 100, the heaviest

    Turns intoEncounterDefenseEliteAssault

    Each at 25 weight, paying 1.5x the resolved node's rewards.

  • Checkpoint

    Safe area to strategize your next move!

    Placed on every route, never rolled.

    The shop and the anvils below live here.

  • Boss

    A dangerous area where a special boss appears!

    Placed on every route, never rolled.

    Draws 5 rewards from its pool.

    Rolled amounts show both ends of the roll. Amounts marked fixed ignore the run’s reward multiplier; "the map’s resource" is whichever material the current map drops.

    Every clear

    Rolled from the pool

Difficulties

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The game frames difficulty as a number and publishes no names for the rungs. Resistance is rolled inside the stated range; the reward multiplier scales every non-fixed drop.

DifficultyResistance rangeReward multiplierAttack damageEnemy modifiers
110–201.25x5none
220–451.5x71
330–601.75x102

Encounters

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6 characters share one appearance roll on Encounter nodes, and their weights sum to exactly 100, so a weight is that character's appearances per 100 draws. Outcome weights inside a card sum to 100 the same way. Each card lists its approaches in the order the game offers them.

  • The Hero

    A hero always has time to spare for a chat.
    Appearance weight19 of 100

    Discuss

    Every meeting is worth something.
    • Here's something I've learned: magic can only carry you so far. I'll trim it back 10%, but your strength in a straight fight will grow the same.50
    • Let's lean into it further. Magic falls by 25%, but physical strength rises by 25% in return.35
    • All the way, then. Magic falls by 35%, but your physical might will rise to match.15

    Barter

    I'm always happy to make a fair trade. Hand over 500 Yen, and The Hero will stand ready to fight at full strength.
    Price500Yen

    Hires The Hero at level 50

    Engage

    Someone needs our help!

    Roll to beat

    1

    Success

    There's someone out there who needs saving. Help me find them, and The Hero will grow stronger for it.

    Hires The Hero at level 1

    Starts a quest

    The Hero's Guidance

    Have a buff active on every unit on the payload · Progress needed: 1

    Failure

    No luck this time, huh? That's alright. A hero knows not every story goes his way.

    Nothing else happens on a failure; the line above is the whole outcome.

  • Elf Mage (Unleashed)

    Sit with me a while. We have time.
    Appearance weight19 of 100

    Discuss

    Would you help me with something?

    Barter

    I picked up a few things during my travels. 500 Yen, and I'll let you have one -- though I won't say which.
    Price500Yen

    Engage

    Let's leave it to chance, then. Roll a 13 or better. If Elf Mage (Unleashed) and The Hero are already with you, I'll tip it in your favor by 5.

    Roll to beat

    13

    Success

    Well then. Elf Mage (Unleashed) grows to her fullest -- every strike will land true.

    Hires Elf Mage (Unleashed) at level 50

    Failure

    Not this time. Prices will rise at your next stop -- 20% more for goods, 20% more to hire help.
  • The Drink (Juicebox)

    I don't have much time. Take this before I go.
    Appearance weight5 of 100

    Appears only in East Town.

    Speak is the only approach on offer here.

    Speak

    • There's no time to explain. Just take this -- you'll need it more than I will.100
  • Crow (Black Fire)

    You seek my flames? Choose wisely.
    Appearance weight19 of 100

    Speak

    All actions have consequences, choose wisely.
    • The flames will spread further than you expect. DOT-aligned cards will surface more often now, by 10%, while others fade from view.50
    • A price for greater power. Your Mythic set will now inflict a second random DOT -- but your coin will come 10% slower.50

    Barter

    Trade 500 Yen to apply a permanent Black Fire DOT on the map boss.
    Price500Yen

    Engage

    Let fate decide, then. Roll a 12 or higher -- and if 3 burns already mark the field, fate will lean your way by 3.

    Roll to beat

    12

    Success

    The flames sharpen. your DOTs will strike true 100% of the time.

    Failure

    On the next Assault or Defense node, Crow appears as a miniboss, converting all burn applications into a healing flame DOT.
    The miniboss Crow (Boss)
  • String Demon

    Fufufu... let's see what strings you're attached to.
    Appearance weight19 of 100

    Discuss

    Fufufu, I'm always looking for someone... useful.

    Only offered on the 3rd meeting in a run.

    • One of your little puppets will have to go. Don't worry -- I'll make it worth your while.85
    • Or cut every string at once, and I'll take the stage myself. The more you sacrifice, the stronger I become.15

    Barter

    Business first, questions later. 500 Yen, and Toy Maker will turn one in every 6 of your enemies into a harmless little toy.
    Price500Yen

    Engage

    Take the gamble… if you dare. Roll 12 or Higher. Having String Demon placed gives +5

    Roll to beat

    12

    Success

    Fufufu... seems my strings snapped first this time. Take this as your prize.

    Failure

    Not today, it seems. The String Demon will make his entrance at your next battle -- and my strings will bind your enemies tighter.
    The miniboss String Demon
  • 8th Sword (Berserk)

    Finally, someone worth cutting.
    Appearance weight19 of 100

    Speak

    Talk fast, don't bore me.
    • Small fry get tougher -- 15% more health, so they don't die too easy. But the real prey? Minibosses will bleed 20% faster under your blade.65
    • Same deal, bigger prey. Bosses take 20% more from you, and I'll toughen the small fry by 15% to keep you warmed up.25
    • One fighter, no backup -- that's a real battle. I'll pick one at random and cut it loose. No limits.10

    Discuss

    Help me find a good fight.

    No price. This barter starts a quest instead.

    Starts a quest

    8th Sword (Berserk)'s Bloodlust

    Kill mini bosses · Progress needed: 5

    Finishing it hires 8th Sword (Berserk) at level 50

    Engage

    Heh… let's see what you've got. Roll 14 or Higher. Having an Unbound gives +5

    Roll to beat

    14

    Success

    Not bad. Your hardest hitter just earned the right to cut deep -- Dismember, every hit.

    Failure

    On the next Assault or Defense node, 8th Sword appears as a miniboss, occasionally performing his final attack and stunning all units on the map
    The miniboss Berserker

Base buildings

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The hub between runs. Every building is built and upgraded with the coins and materials the runs pay out, and the tiers behind each one state exactly what a step costs and changes.

Weekly milestones

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Each expedition run pays 1 milestone EXP and each weekly quest pays 30. Every 10 EXP is a level, up to level 10, and progress resets every 7 d.

Stat Anvils

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Bought at a Checkpoint and lasting that expedition only: an anvil rolls a rarity, then one of 15 stats. The item in your inventory is called Anvil.

Rarity roll weights, as the game stores them; each bar is sized against the heaviest.

Epic60

of Epic's 60, the heaviest

Legendary30

of Epic's 60, the heaviest

Mythic10

of Epic's 60, the heaviest

How often a roll comes out Rainbow

Rainbow is a real rarity band above the rolled three, with stat ranges of its own. The chance a roll comes out that way is stored on a scale the game never classifies, so no probability is published.

inferred

Potions

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Picked up during a run and used from the hotbar; each lasts that run only. All 7 are Legendary.

  • Destruction Potion

    Increase all unit damage by 1.5x for 2 seconds.

  • Hellfire Potion

    Increases DOT damage by 2x for 15 seconds.

  • Reconstruction

    Heals 100 payload HP.

  • Time Stop Potion

    Stuns all enemies for 2 seconds.

  • Wealth Potion

    Makes the next hireable unit free.

  • Lucky Potion

    Increase next dice roll by 5.

  • Storm Potion

    Change all units element to storm for 2 seconds.

Hired help

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A Checkpoint can offer 37 different units for hire, every one arriving at level 50. The stand shows 3 at a time, drawn from the Mythic, Exclusive and Secret rarities.

Always in the stand, whatever the roll:

Random enemy modifiers

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From difficulty 2 up, a run rolls extra modifiers onto its enemies from this pool.

StunnerCommanderRegen IIIReinforcedArmoredTankSprinter