Expeditions
Place units on a payload and walk it through enemy territory, choosing your route node by node and banking what the run earns back at the hub.
“Place your units on the Payload and protect it as you move through enemy territory!”
The maps unlock in order, and each one drops the material named on its card.
The maps
4 maps, cleared in a fixed order. Each drops its own material, and every reward table below that names "the map's resource" means the one on the card here.

School Grounds
Map 1 of 4
DropsCursed Timber
Flower Forest
Map 2 of 4
DropsLush Dirt
Rose Kingdom
Map 3 of 4
DropsAqua Shard
East Town
Map 4 of 4
DropsMechanical Scrap
Route nodes
A route is a chain of nodes. The game rolls each next node by weight and publishes the weights on no fixed scale, so each bar below is sized against the heaviest. Rolled nodes first, heaviest first; the placed nodes close the list.
Assault
Enemies constantly spawn around!
Draw weight100of Assault's 100, the heaviest
Rolled amounts show both ends of the roll. Amounts marked fixed ignore the run’s reward multiplier; "the map’s resource" is whichever material the current map drops.
Every clear
- Payload EXP×75fixed
- Player EXP×40fixed
Rolled from the pool
- The map's resource×3–5
- Expedition Coin×3–5
- Equipment Scrap×3–5
- Fuel Cell×3–5
Defense
Defend off enemies at a traditional lane!
Draw weight65of Assault's 100, the heaviest
Rolled amounts show both ends of the roll. Amounts marked fixed ignore the run’s reward multiplier; "the map’s resource" is whichever material the current map drops.
Every clear
- Payload EXP×75fixed
- Player EXP×40fixed
Rolled from the pool
- The map's resource×3–5
- Expedition Coin×3–5
- Equipment Scrap×3–5
- Fuel Cell×3–5
Encounter
A mysterious figure appears, offering to Speak, Barter, or Engage!
Draw weight19.5of Assault's 100, the heaviest
Never lands twice in a row.
Elite
Defend off stronger enemies at a traditional lane!
Draw weight15of Assault's 100, the heaviest
Rolled amounts show both ends of the roll. Amounts marked fixed ignore the run’s reward multiplier; "the map’s resource" is whichever material the current map drops.
Every clear
- Payload EXP×150fixed
- Yen×2,500–5,000
- Player EXP×40fixed
Rolled from the pool
- The map's resource×8–11
- Expedition Coin×8–11
- Equipment Scrap×8–11
- Fuel Cell×8–11
Unknown
You don't know what type of encounter you'll get...
Draw weight5of Assault's 100, the heaviest
Turns intoEncounterDefenseEliteAssaultEach at 25 weight, paying 1.5x the resolved node's rewards.
Checkpoint
Safe area to strategize your next move!
Placed on every route, never rolled.
The shop and the anvils below live here.
Boss
A dangerous area where a special boss appears!
Placed on every route, never rolled.
Draws 5 rewards from its pool.
Rolled amounts show both ends of the roll. Amounts marked fixed ignore the run’s reward multiplier; "the map’s resource" is whichever material the current map drops.
Every clear
- Payload EXP×150fixed
- The map's resource×5–8
- Tome×1fixed
- Yen×5,000–10,000
- Player EXP×40fixed
Rolled from the pool
- Expedition Coin×5–8
- Equipment Scrap×5–8
- Fuel Cell×5–8
- Equipment Reroll×1–3
- Equipment Lock×1–3
Difficulties
The game frames difficulty as a number and publishes no names for the rungs. Resistance is rolled inside the stated range; the reward multiplier scales every non-fixed drop.
| Difficulty | Resistance range | Reward multiplier | Attack damage | Enemy modifiers |
|---|---|---|---|---|
| 1 | 10–20 | 1.25x | 5 | none |
| 2 | 20–45 | 1.5x | 7 | 1 |
| 3 | 30–60 | 1.75x | 10 | 2 |
Encounters
6 characters share one appearance roll on Encounter nodes, and their weights sum to exactly 100, so a weight is that character's appearances per 100 draws. Outcome weights inside a card sum to 100 the same way. Each card lists its approaches in the order the game offers them.

Discuss
Every meeting is worth something.- Here's something I've learned: magic can only carry you so far. I'll trim it back 10%, but your strength in a straight fight will grow the same.50
- Let's lean into it further. Magic falls by 25%, but physical strength rises by 25% in return.35
- All the way, then. Magic falls by 35%, but your physical might will rise to match.15
Barter
I'm always happy to make a fair trade. Hand over 500 Yen, and The Hero will stand ready to fight at full strength.Hires The Hero at level 50
Engage
Someone needs our help!Roll to beat
1
Success
There's someone out there who needs saving. Help me find them, and The Hero will grow stronger for it.Failure
No luck this time, huh? That's alright. A hero knows not every story goes his way.Nothing else happens on a failure; the line above is the whole outcome.

Discuss
Would you help me with something?- There's something I've been meaning to ask of you. Help me with it, and Elf Mage (Unleashed) will grow stronger for it.100
Starts a quest
Elf Mage (Unleashed)'s Journey
Visit each type of node with a Elf Mage (Unleashed) placed (excluding Boss) · Progress needed: 3
Barter
I picked up a few things during my travels. 500 Yen, and I'll let you have one -- though I won't say which.Engage
Let's leave it to chance, then. Roll a 13 or better. If Elf Mage (Unleashed) and The Hero are already with you, I'll tip it in your favor by 5.Roll to beat
13
Success
Well then. Elf Mage (Unleashed) grows to her fullest -- every strike will land true.Hires Elf Mage (Unleashed) at level 50
Failure
Not this time. Prices will rise at your next stop -- 20% more for goods, 20% more to hire help.
The Drink (Juicebox)
“I don't have much time. Take this before I go.”
Appearance weight5 of 100Appears only in East Town.
Speak is the only approach on offer here.
Speak
- There's no time to explain. Just take this -- you'll need it more than I will.100

Speak
All actions have consequences, choose wisely.- The flames will spread further than you expect. DOT-aligned cards will surface more often now, by 10%, while others fade from view.50
- A price for greater power. Your Mythic set will now inflict a second random DOT -- but your coin will come 10% slower.50
Barter
Trade 500 Yen to apply a permanent Black Fire DOT on the map boss.Engage
Let fate decide, then. Roll a 12 or higher -- and if 3 burns already mark the field, fate will lean your way by 3.Roll to beat
12
Success
The flames sharpen. your DOTs will strike true 100% of the time.Failure
On the next Assault or Defense node, Crow appears as a miniboss, converting all burn applications into a healing flame DOT.The miniboss Crow (Boss)
Discuss
Fufufu, I'm always looking for someone... useful.Only offered on the 3rd meeting in a run.
- One of your little puppets will have to go. Don't worry -- I'll make it worth your while.85
- Or cut every string at once, and I'll take the stage myself. The more you sacrifice, the stronger I become.15
Barter
Business first, questions later. 500 Yen, and Toy Maker will turn one in every 6 of your enemies into a harmless little toy.Engage
Take the gamble… if you dare. Roll 12 or Higher. Having String Demon placed gives +5Roll to beat
12
Success
Fufufu... seems my strings snapped first this time. Take this as your prize.Failure
Not today, it seems. The String Demon will make his entrance at your next battle -- and my strings will bind your enemies tighter.The miniboss String Demon
Speak
Talk fast, don't bore me.- Small fry get tougher -- 15% more health, so they don't die too easy. But the real prey? Minibosses will bleed 20% faster under your blade.65
- Same deal, bigger prey. Bosses take 20% more from you, and I'll toughen the small fry by 15% to keep you warmed up.25
- One fighter, no backup -- that's a real battle. I'll pick one at random and cut it loose. No limits.10
Discuss
Help me find a good fight.No price. This barter starts a quest instead.
Starts a quest
8th Sword (Berserk)'s Bloodlust
Kill mini bosses · Progress needed: 5
Finishing it hires 8th Sword (Berserk) at level 50
Engage
Heh… let's see what you've got. Roll 14 or Higher. Having an Unbound gives +5Roll to beat
14
Success
Not bad. Your hardest hitter just earned the right to cut deep -- Dismember, every hit.Failure
On the next Assault or Defense node, 8th Sword appears as a miniboss, occasionally performing his final attack and stunning all units on the mapThe miniboss Berserker
Base buildings
The hub between runs. Every building is built and upgraded with the coins and materials the runs pay out, and the tiers behind each one state exactly what a step costs and changes.
Expedition Center
TypeExpeditionThe start of your Expedition journey! Upgrade your Expedition Center to unlock new upgrades for your other buildings!
- Tier 1
Cost
- Gold×5,000
- Tier 2
Cost
- Gold×20,000
- Expedition Coin×500
- Cursed Timber×50
- Tier 3
Cost
- Gold×40,000
- Expedition Coin×1,000
- Cursed Timber×75
- Lush Dirt×50
Training Grounds
TypeFunctionalAssign units into the Training Grounds to collect Unit EXP and Worthiness over time. Once a Unit has been assigned, they’re unable to be used elsewhere!
A tick is 1 m 30 s; a training stint caps at 1 d.
- Tier 1Needs Expedition Center at tier 1
Cost
- Gold×5,000
- Expedition Coin×250
- Cursed Timber×25
Unit EXP per tick1,500Worthiness per tick1Units training at once1 - Tier 2Needs Expedition Center at tier 2
Cost
- Gold×10,000
- Expedition Coin×500
- Cursed Timber×50
- Lush Dirt×25
Unit EXP per tick3,000Worthiness per tick2.5Units training at once2 - Tier 3Needs Expedition Center at tier 3
Cost
- Gold×25,000
- Expedition Coin×1,000
- Cursed Timber×75
- Lush Dirt×50
- Aqua Shard×25
Unit EXP per tick5,000Worthiness per tick3.5Units training at once3
Research Lab
TypeFunctionalInvest Expedition Coins & Materials to unlock permanent upgrades to your Expedition gameplay!
Its research tree holds 18 permanent upgrades, paid in the same coins and materials.
- Tier 1Needs Expedition Center at tier 1
Cost
- Gold×10,000
- Expedition Coin×250
- Cursed Timber×25
- Tier 2Needs Expedition Center at tier 2
Cost
- Gold×20,000
- Expedition Coin×500
- Cursed Timber×50
- Lush Dirt×25
- Tier 3Needs Expedition Center at tier 3
Cost
- Gold×40,000
- Expedition Coin×1,000
- Cursed Timber×75
- Lush Dirt×50
- Aqua Shard×25
Resource Drill
TypeResourcePut Fuel into the Resource Drill to start mining for Geodes. Open Geodes for a chance at various valuable resources!
The game stores a chance figure for each geode roll on a scale it never states, so the figures below are shown as stored, not as percentages.
- Tier 1Needs Expedition Center at tier 1
Cost
- Gold×10,000
- Expedition Coin×750
- Cursed Timber×150
Each fuel cell yields
- Rare Geode×1chance 50 as stored
A fuel cell burns for 5 m.
- Tier 2Needs Expedition Center at tier 2
Cost
- Gold×20,000
- Expedition Coin×1,500
- Cursed Timber×200
- Lush Dirt×150
Each fuel cell yields
- Rare Geode×1chance 75 as stored
A fuel cell burns for 5 m.
- Tier 3Needs Expedition Center at tier 3
Cost
- Gold×40,000
- Expedition Coin×3,000
- Cursed Timber×250
- Lush Dirt×200
- Mechanical Scrap×75
Each fuel cell yields
- Rare Geode×1chance 90 as stored
- Epic Geode×1chance 20 as stored
A fuel cell burns for 5 m.
Expedition Shop
TypeShopSpend Expedition Coins on valuable resources, with refreshing stock!
- Tier 1Needs Expedition Center at tier 1
Cost
- Gold×10,000
- Expedition Coin×250
- Cursed Timber×25
- Tier 2Needs Expedition Center at tier 2
Cost
- Gold×20,000
- Expedition Coin×500
- Cursed Timber×50
- Lush Dirt×25
- Tier 3Needs Expedition Center at tier 3
Cost
- Gold×30,000
- Expedition Coin×1,000
- Cursed Timber×75
- Lush Dirt×50
- Aqua Shard×25
Gold Mine
TypeResourcePut Fuel into the Gold Mine to start generating Gold!
- Tier 1Needs Expedition Center at tier 1
Cost
- Gold×10,000
- Expedition Coin×250
- Cursed Timber×25
Each fuel cell yields
- Gold×2,000–2,500
A fuel cell burns for 5 m.
- Tier 2Needs Expedition Center at tier 2
Cost
- Gold×20,000
- Expedition Coin×500
- Cursed Timber×50
- Lush Dirt×25
Each fuel cell yields
- Gold×4,000–5,000
A fuel cell burns for 5 m.
Armory
TypeFunctionalReroll equipment stats, craft new equipment, and scrap unwanted equipment!
- Tier 1Needs Expedition Center at tier 1
Cost
- Gold×10,000
- Expedition Coin×250
- Cursed Timber×25
- Tier 2Needs Expedition Center at tier 2
Cost
- Gold×20,000
- Expedition Coin×500
- Cursed Timber×50
- Lush Dirt×25
- Tier 3Needs Expedition Center at tier 3
Cost
- Gold×40,000
- Expedition Coin×1,000
- Cursed Timber×75
- Lush Dirt×50
- Aqua Shard×25
Quest Board
TypeFunctionalOffers a variety of weekly quests related to Payload gamemode. Finish games and complete quests to earn points towards weekly milestones, granting an abundant resources!
- Tier 1Needs Expedition Center at tier 1
Cost
- Gold×10,000
- Expedition Coin×250
- Cursed Timber×25
- Tier 2Needs Expedition Center at tier 2
Cost
- Gold×20,000
- Expedition Coin×500
- Cursed Timber×50
- Lush Dirt×25
Weekly milestones
Each expedition run pays 1 milestone EXP and each weekly quest pays 30. Every 10 EXP is a level, up to level 10, and progress resets every 7 d.
- Level 1Gem×1,000
- Level 2Equipment Lock×10
- Level 3Gold×10,000
- Level 4Equipment Reroll×10
- Level 5Gem×1,500
- Level 6Equipment Lock×15
- Level 7Gold×15,000
- Level 8Equipment Reroll×15
- Level 9Gem×2,000
- Level 10Trait Crystal×25
Stat Anvils
Bought at a Checkpoint and lasting that expedition only: an anvil rolls a rarity, then one of 15 stats. The item in your inventory is called Anvil.
Rarity roll weights, as the game stores them; each bar is sized against the heaviest.
of Epic's 60, the heaviest
of Epic's 60, the heaviest
of Epic's 60, the heaviest
How often a roll comes out Rainbow
Rainbow is a real rarity band above the rolled three, with stat ranges of its own. The chance a roll comes out that way is stored on a scale the game never classifies, so no probability is published.
inferred
Potions
Picked up during a run and used from the hotbar; each lasts that run only. All 7 are Legendary.
- Destruction Potion
Increase all unit damage by 1.5x for 2 seconds.
- Hellfire Potion
Increases DOT damage by 2x for 15 seconds.
- Reconstruction
Heals 100 payload HP.
- Time Stop Potion
Stuns all enemies for 2 seconds.
- Wealth Potion
Makes the next hireable unit free.
- Lucky Potion
Increase next dice roll by 5.
- Storm Potion
Change all units element to storm for 2 seconds.
Hired help
A Checkpoint can offer 37 different units for hire, every one arriving at level 50. The stand shows 3 at a time, drawn from the Mythic, Exclusive and Secret rarities.
Always in the stand, whatever the roll:
Random enemy modifiers
From difficulty 2 up, a run rolls extra modifiers onto its enemies from this pool.
