Next action
The tutorial is over and the game has not told you what to do next
Summon 10 units from any banner
In the Summon menu
- Gold×100
- Gem×50
- Stat Reroll×1
- Stone Alchemist×1
The unit this step grants, and what it is for
Finishing this step grants Stone Alchemist (Senku), giving the starter route a guaranteed unit reward. Its Power at its highest tier is 0, so it is not an attacker. It is one of the two farm units, and the roster keeps it out of every ranked ordering rather than showing it last.
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The starter sequence the game itself sets
These are the game’s own starter quests, in the order the game chains them. Every sentence below is the game’s wording.
This chain is permanent. It is not an event that expires.
Chapter 1
- Step 1
Summon 10 units from any banner
Where it happens: In the Summon menu
- Gold×100
- Gem×50
- Stat Reroll×1
- Stone Alchemist×1
- Step 2
- Step 3
Complete Act 5 of School Grounds (map)
Where it happens: In the Story mode: School Grounds · Act 5
- Gold×100
- Gem×50
- Stat Reroll×1
- Kunai×1
- Step 4
- Step 5
- Step 6
Complete all 5 Chapter 1 quests
- Step 7
- Step 8
Complete any Story (game mode) stage on Hard mode
Where it happens: In the Story mode
Opens after step 6
- Gold×100
- Gem×50
- Stat Reroll×1
- Step 9
- Step 10
Roll 1 stat potential at the Stat Potential area
Where it happens: At the Stat Potential area
Opens after step 6
- Gold×100
- Gem×50
- Stat Reroll×1
- Step 11
- Step 12
Claim any achievement
Where it happens: In the Achievements menu
Opens after step 6
- Gold×100
- Gem×50
- Stat Reroll×1
- Step 13
- Step 14
- Step 15
Complete Act 1 of Rose Kingdom (map)
Where it happens: In the Story mode: Rose Kingdom · Act 1
Opens after step 13
- Gold×100
- Gem×50
- Stat Reroll×1
- Step 16
- Step 17
Claim any level milestone reward at the Level Milestones (area)
Where it happens: At the Level Milestones area
Opens after step 13
- Gold×100
- Gem×50
- Stat Reroll×1
- Step 18
- Step 19
- Step 20
Participate in 1 Tournament (game mode)
Where it happens: In the Tournament mode
Opens after step 19
- Gold×100
- Gem×50
- Stat Reroll×1
- Step 21
- Step 22
Purchase 1 item from the Gold Shop
Where it happens: At the Gold Shop area
Opens after step 19
- Gold×100
- Gem×50
- Stat Reroll×1
- Step 23
- Step 24
Level any unit to level 25 or higher
Where it happens: In the Units menu
Opens after step 19
- Gold×100
- Gem×50
- Stat Reroll×1
- Step 25
- Step 26
- Step 27
Transfer 1 stat potential at the Stat Potential area
Where it happens: At the Stat Potential area
Opens after step 25
- Gold×100
- Gem×50
- Stat Reroll×1
- Step 28
- Step 29
- Step 30
- Step 31
What not to spend yet
Each banner carries its own cost, its own rates and its own pity count. They are not one system with one number.
Pity is counted per banner and does not transfer. Summoning on one banner moves nothing on another.
Summons that guarantee the band, counted on that banner alone.
| Rarity | Beginner's | Standard | Mini |
|---|---|---|---|
| Legendary | 20 | 50 | 50 |
| Mythic | 50 | 400 | 400 |
| Secret | — | 10,000 | — |
An empty cell is a band that banner does not roll at all, so there is nothing to reach — not a chance or a counter of zero.
What one summon costs
- Beginner's1 Beginner's Ticket
- Standard50 Gem · VIP 40
- Mini50 Gem · VIP 40
A single summon action buys at most 50 summons.
The chance a single summon lands on each band.
| Rarity | Beginner's | Standard | Mini |
|---|---|---|---|
| Rare | 84.9% | 74.43% | 74.43% |
| Epic | 10% | 15.06% | 15.06% |
| Legendary | 4.9% | 10% | 10% |
| Mythic | 0.2% | 0.5% | 0.5% |
| Secret | — | 0.01% | — |
An empty cell is a band that banner does not roll at all, so there is nothing to reach — not a chance or a counter of zero.
The guaranteed Mythic that costs nothing
of the 50 the beginner banner's Mythic pity needs
50 Beginner's Ticket ÷ 1 a summon
The chain reaches that pity exactly, so the first guaranteed Mythic costs no gems.
What opens at what level
Level gates
- Lv 104th unit slot
- Lv 10Secret units become summonable
- Lv 155th unit slot
- Lv 206th unit slot
- Lv 20Expedition
- Lv 25Raid
Across all 13 game modes, none is gated at level 10. The two level-10 gates are the ones above.
Gates that are not about level
- ChallengeEntered from a specific map
- EventEntered from a specific map
- ExpeditionNeeds map progression
- InfiniteNeeds map progression
- MasteryNeeds map progression
- PortalEntered from a specific map
- RaidNeeds act progression
- StoryNeeds act progression
- TournamentEntered from a specific map
- TowerEntered from a specific map
- Unit TrialEntered from a specific map
- Villain InvasionNeeds act progression · Entered from a specific map
What comes back every day and every week
There is a daily routine and a weekly one.
Every day
- Daily calendar
- Daily challenges
- Daily quests
- Gold Shop restock
- Infinite quests
- Release calendar
- Summer calendar
Every week
- Raid Shop restock
- Weekly challenges
- Weekly Expedition quests
- Weekly quests
Within the hour
- Event Shop restock
- Regular challenges10 attempts a day
What a unit costs to run
Both ranges are across the 81 published units, cheapest to dearest.
The game’s own first-match tutorial puts it this way: “After placing, click on your placed unit. You can manage and upgrade them to be more powerful as you gain Yen from defeating enemies”
The four words that block everything else
- Yen
The currency you earn inside a match. It pays for placing and upgrading units and it does not leave the match.
- SPA
Seconds per attack, so a lower number is faster.
- Tier
Three different counters are called level. Your player level runs to 1000. A unit's own level runs to 50. A unit's tier is what you buy inside a match, and it resets when the match ends.
- Gate
A condition the game checks before it lets you in. Some gates are a player level; others are progress through acts or maps.
What we cannot tell you
Three things a new player goes looking for and does not find.
What each level milestone gives
This guide can’t show a complete reward ladder past the first milestone — treat what’s below as the shape, not the full list.
The AFK chamber, and what the pass says about it
The pass reduces the chamber clear-time baseline by 25, producing an effective speed-up of 14.2857%. The pass says: “+25% Faster AFK Rewards” The chamber also grants no player EXP and no unit EXP, which the pass’s own description does not mention. What that is worth to any particular player is not something the data settles.
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Where to go next
It is the banner the starter chain pays for, and the one the guarantee above is about.
