Skip to content
Hair Bells, a Secret equipment piece in Anime Expeditions

Hair Bells

For8th Sword (Berserk)AKA Kenpachi

SecretSignature

8th Sword's Unit Equipment

  • Available now
  • Routes2
  • IntroducedUpdate 0
PassiveDemonic Presence · Savage Rebound

What one copy rolls

Damagehigher is better
worst 1%best roll 10%
Rangehigher is better
worst 1%best roll 5%

How to get it

  • DropRaid · Spirit City · Act 1
    ×1
    Chance per clear5%

    Guaranteed within 20 clears.

  • CraftArmory Forge
    ×1

    What it costs

How rolls land

Checked

Every stat is rolled per copy. The ranges above are the two ends; this is where inside them a roll actually falls.

Where a roll lands in the range

Roll band

Rare70%
Epic25%
Legendary4%
Mythic1%
worst rollbest roll

Reaching the top of a range means landing in the Mythic band — 1% of rolls. Each band decides where in the range a roll falls, as a fraction of that range.

Where inside a band a roll lands

What can be said is the band and its odds, which are listed above exactly as the game declares them.

How a roll applies

Damage and Range compound as pieces are added, so two of them are not the sum of their two numbers. Every roll is a percentage change applied after the piece is equipped. The final stat depends on the unit and its full build, so use the roll values as modifiers rather than treating them as finished stats.

What this piece changes

The wording below is as of Update 2.

Slot 1

Demonic Presence

Enemies within 50 (changed from 40 to 50)% of this unit's range will take 15 (changed from 5 to 15)% of this unit's current damage every 1 seconds.

Slot 2

Savage Rebound

When this unit is stunned: - Immediately Cleanse the stun - Follow-Up Attack (8th Sword) at 125 (changed from 100 to 125)% of this unit's current damage All of this unit's Follow-Up Attacks apply Dismembered to enemies

What this passive is not in

What this passive does is stated above in the game’s own words, with its own numbers. It is in no number this site computes, because nothing in the data says when it fires and a reading of every equipment passive description finds none that fires unconditionally.

inferred

Value and rerolling

Sell value
1,000 Gold
Piece raritySecret

Scrapped, it yields

Changing a roll

Two items do this, and both are bought rather than dropped.

Every shop listing for Equipment Reroll.

ShopPriceStockRestocks
Villain Invasion100 Villain Coins100No
Summer Shop100 Sand Dollar100No
Event Shop10 Event Coin ×3No
Wandering Trader250 Gem5Every 30 minutes
General10 Raid Token ×310Every 1 week
Spirit City10 Spirit Token ×310No
Gold Shop2,500 Gold10Every 1 day

Every shop listing for Equipment Lock.

ShopPriceStockRestocks
Villain Invasion100 Villain Coins100No
Summer Shop100 Sand Dollar100No
Event Shop10 Event CoinNo
Wandering Trader250 Gem5Every 30 minutes
General10 Raid Token10Every 1 week
Spirit City10 Spirit Token10No
Gold Shop2,500 Gold10Every 1 day

Equipment inventory starts at 100 slots and can be extended to 500 slots, each further slot costing 1,000 Gold.

Which units can hold it

This is signature equipment, so the only unit it fits is the one it is bound to. A signature slot exists only on units whose rarity grants one, which is 53 of the 81 units the game publishes.

Equipment slots the game grants, by the unit’s own rarity — not the piece’s.

Unit rarityUnits publishedStandard slotsSignature slotsTotal slots
Mythic41213
Secret12213
Exclusive8202
Legendary8202
Epic6101
Rare6101