Lightning God's Unit Equipment
- Available now
- Routes2
- IntroducedUpdate 2
What one copy rolls
How to get it
- DropPortal · SkypieaPortal · 5×1Chance per clear2%
Guaranteed within 50 clears.
- CraftArmory Forge×1
What it costs
How rolls land
Every stat is rolled per copy. The ranges above are the two ends; this is where inside them a roll actually falls.
Where a roll lands in the range
Roll band
Reaching the top of a range means landing in the Mythic band — 1% of rolls. Each band decides where in the range a roll falls, as a fraction of that range.
Where inside a band a roll lands
What can be said is the band and its odds, which are listed above exactly as the game declares them.
How a roll applies
Damage and Range compound as pieces are added, so two of them are not the sum of their two numbers. Every roll is a percentage change applied after the piece is equipped. The final stat depends on the unit and its full build, so use the roll values as modifiers rather than treating them as finished stats.
What this piece changes
The wording below is as of Update 2.
Slot 1
Tempest Discharge
At 60 Voltage Meter stacks: - Summon a Lightning Strike at this unit's position - Reset Voltage Meter On Lightning Strike: - Deal 200 (changed from 100 to 200)% of this unit's current damage and apply Electricity to all enemies in this unit's range - Leave Electric Residue on the ground that will despawn after 10 (changed from 8 to 10) seconds Electric Residue will: - Keep Electricity permanently active on enemy until enemy has left range or it has despawned
Slot 2
Molten Gold
Every 10 seconds: - Apply Golden to 2 enemies in range Golden will: - Stun an enemy for 5 (changed from 3 to 5) seconds - Increase chain lightning hits from Electricity to an additional 4 (changed from 2 to 4) enemies
What this passive is not in
What this passive does is stated above in the game’s own words, with its own numbers. It is in no number this site computes, because nothing in the data says when it fires and a reading of every equipment passive description finds none that fires unconditionally.
inferred
Value and rerolling
Scrapped, it yields
- Sprite (Grey)×1
- SpriteLegendary×1
- Equipment Scrap×3
Changing a roll
Two items do this, and both are bought rather than dropped.
- Equipment Rerollrerolls a stat
- Equipment Lockkeeps a rolled stat
Every shop listing for Equipment Reroll.
| Shop | Price | Stock | Restocks |
|---|---|---|---|
| Villain Invasion | 100 Villain Coins | 100 | No |
| Summer Shop | 100 Sand Dollar | 100 | No |
| Event Shop | 10 Event Coin ×3 | — | No |
| Wandering Trader | 250 Gem | 5 | Every 30 minutes |
| General | 10 Raid Token ×3 | 10 | Every 1 week |
| Spirit City | 10 Spirit Token ×3 | 10 | No |
| Gold Shop | 2,500 Gold | 10 | Every 1 day |
Every shop listing for Equipment Lock.
| Shop | Price | Stock | Restocks |
|---|---|---|---|
| Villain Invasion | 100 Villain Coins | 100 | No |
| Summer Shop | 100 Sand Dollar | 100 | No |
| Event Shop | 10 Event Coin | — | No |
| Wandering Trader | 250 Gem | 5 | Every 30 minutes |
| General | 10 Raid Token | 10 | Every 1 week |
| Spirit City | 10 Spirit Token | 10 | No |
| Gold Shop | 2,500 Gold | 10 | Every 1 day |
Equipment inventory starts at 100 slots and can be extended to 500 slots, each further slot costing 1,000 Gold.
Which units can hold it
This is signature equipment, so the only unit it fits is the one it is bound to. A signature slot exists only on units whose rarity grants one, which is 53 of the 81 units the game publishes.
Equipment slots the game grants, by the unit’s own rarity — not the piece’s.
| Unit rarity | Units published | Standard slots | Signature slots | Total slots |
|---|---|---|---|---|
| Mythic | 41 | 2 | 1 | 3 |
| Secret | 12 | 2 | 1 | 3 |
| Exclusive | 8 | 2 | 0 | 2 |
| Legendary | 8 | 2 | 0 | 2 |
| Epic | 6 | 1 | 0 | 1 |
| Rare | 6 | 1 | 0 | 1 |
